WANTED : WEAPONS OF FATE INTRODUCTION
When the final bullet was fired at the end of the Universal Pictures movie Wanted, were you thinking, "I wish I could continue the adventure on my own"? If so, then Wanted: Weapons of Fate was made for you. Continuing the story of the movie, Wanted follows Wesley as he attempts to uncover the truth about his mother, a journey that allows gamers to take control of Wesley's daddy, Cross, in several flashback levels
. Being a videogame based off a film (which in turn is based off a comic book), the expectations for Wanted are pretty low. But Wanted's producer is Pete Wanat, the man responsible for gaming's few good movie-to-game adaptations: The Chronicles of Riddick, Scarface and The Thing. Is Wanted up to those standards? No.
Wanted: Weapons of Fate does manage to recreate the look and sounds of the movie, though the 360 version has some poorly compressed pre-rendered cutscenes. Blending some of the artistic sensibilities of the comic book with the established world and cinematic style of the movie, developer GRIN has created an interesting hybrid. You get the average-Joe likeness of the movie's star, James McAvoy, who dons the costume from the comic book. It's the best of both worlds, with a third element (you know, the whole gameplay thing) that doesn't manage to live up to either.
A third-person cover-to-cover shooter, Wanted has a slick style worthy of the film, but lasts about as long. This isn't Gears of War or a similar cover shooter that moves slowly from point to point. Wanted moves quickly with a cover system that emphasizes chaining from one piece of cover to the next with an interface that shows your available cover options. You can quickly slide behind a crate, then leap over it to a wall, then dive from there to the safety of another crate. The cover button is highly responsive and, without question, this is the one thing Wanted does that is truly excellent. The rest... not so much.
SYSTEM REQUIREMENTS :
NVIDIA GEFORCE 512 CARD , 1GB RAM , DUAL CORE , XP/VISTA .